Twin Curse
- Team Size: 4
- Release Date: 5 Aug, 2015
- Project Length: 1 Month
- Tools Used: Paint
- Download: n/a
Art, Animation, Platformer
CONTRIBUTION
Created almost all the art for the game, from the character designs, backgrounds, items, and enemies. Contributed to gameplay ideas with a fully written game design document. Created some levels for the game.
ABOUT
A hero is inflicted with a curse that allows them to absorb souls from two invading worlds. With this power, they must reach the castle to close the portals and save the world. A difficult action platformer that revolved around two resources that must be properly balanced to survive. Enemies would belong to one of two worlds and when killed would drop their souls. Picking up these souls would place more influence to whichever world that enemy belonged to. If players had a majority of a certain type of soul, the world would change; the world change would completely change the behaviour of an enemy.
Developed with GameMaker, created for the Indie Game Making Contest for 2015.